If they were doing path tracing on the CPU, you'd be measuring their performance in how many minutes it took to render a frame, as they'd only be able to render a few pixels at a time, out of the 2 million or so pixels in a 1080p screen.Įven though they do it on the regular compute hardware on the GPU, they still manage to perform comparably to Bedrock RTX without DLSS, due to the reasons I outlined here. They do it on the GPU within the regular compute hardware on the GPU, taking advantage of the parallelism of a GPU. Shaders do not do the path tracing on the CPU, whoever told you that has no idea what they're talking about. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft
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